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Spell List

SORCERER/WIZARD SPELLS

0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)
SchoolSpell NameBrief Description
AbjurationResistance:Subject gains +1 on saving throws.
ConjurationAcid Splash:Orb deals 1d3 acid damage.
DivinationDetect Poison:Detects poison in one creature or small object.

Detect Magic:Detects spells and magic items within 60 ft.

Read Magic:Read scrolls and spellbooks.
EnchantmentDaze:Humanoid creature of 4 HD or less loses next action.
EvocationDancing Lights:Creates torches or other lights.

Flare:Dazzles one creature (–1 on attack rolls).

Light:Object shines like a torch.

Ray of Frost:Ray deals 1d3 cold damage.
IllusionGhost Sound:Figment sounds.
NecromancyDisrupt Undead:Deals 1d6 damage to one undead.

Touch of Fatigue:Touch attack fatigues target.
TransmutationMage Hand:5-pound telekinesis.

Mending:Makes minor repairs on an object.

Message:Whispered conversation at distance.

Open/Close:Opens or closes small or light things.
UniversalArcane Mark:Inscribes a personal rune (visible or invisible).

Prestidigitation:Performs minor tricks.
1ST-LEVEL SORCERER/WIZARD SPELLS
SchoolSpell NameBrief Description
AbjurationAlarm:Wards an area for 2 hours/level.

Endure Elements:Exist comfortably in hot or cold environments.

Hold Portal:Holds door shut.

Protection from Chaos/Evil/Good/Law:+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Shield:Invisible disc gives +4 to AC, blocks magic missiles.
ConjurationGrease:Makes 10-ft. square or one object slippery.

Mage Armor:Gives subject +4 armor bonus.

Mount:Summons riding horse for 2 hours/level.

Obscuring Mist:Fog surrounds you.

Summon Monster I:Calls extraplanar creature to fight for you.

Unseen Servant:Invisible force obeys your commands.
DivinationComprehend Languages:You understand all spoken and written languages.

Detect Secret Doors:Reveals hidden doors within 60 ft.

Detect Undead:Reveals undead within 60 ft.

Identify M:Determines properties of magic item.

True Strike:+20 on your next attack roll.
EnchantmentCharm Person:Makes one person your friend.

Hypnotism:Fascinates 2d4 HD of creatures.

Sleep:Puts 4 HD of creatures into magical slumber.
EvocationBurning Hands:1d4/level fire damage (max 5d4).

Floating Disk:Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.

Magic Missile:1d4+1 damage; +1 missile per two levels above 1st (max 5).

Shocking Grasp:Touch delivers 1d6/level electricity damage (max 5d6).
IllusionColor Spray:Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.

Disguise Self:Changes your appearance.

Magic Aura:Alters object’s magic aura.

Silent Image:Creates minor illusion of your design.

Ventriloquism:Throws voice for 1 min./level.
NecromancyCause Fear:One creature of 5 HD or less flees for 1d4 rounds.

Chill Touch:One touch/level deals 1d6 damage and possibly 1 Str damage.

Ray of Enfeeblement:Ray deals 1d6 +1 per two levels Str damage.
TransmutationAnimate Rope:Makes a rope move at your command.

Enlarge Person:Humanoid creature doubles in size.

Erase:Mundane or magical writing vanishes.

Expeditious Retreat:Your speed increases by 30 ft.

Feather Fall:Objects or creatures fall slowly.

Jump:Subject gets bonus on Jump checks.

Magic Weapon:Weapon gains +1 bonus.

Reduce Person:Humanoid creature halves in size.
2ND-LEVEL SORCERER/WIZARD SPELLS
SchoolSpell NameBrief Description
AbjurationArcane Lock M:Magically locks a portal or chest.

Obscure Object:Masks object against scrying.

Protection from Arrows:Subject immune to most ranged attacks.

Resist Energy:Ignores first 10 (or more) points of damage/attack from specified energy type.
ConjurationAcid Arrow:Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Fog Cloud:Fog obscures vision.

Glitterdust:Blinds creatures, outlines invisible creatures.

Summon Monster II:Calls extraplanar creature to fight for you.

Summon Swarm:Summons swarm of bats, rats, or spiders.

Web:Fills 20-ft.-radius spread with sticky spiderwebs.
DivinationDetect Thoughts:Allows “listening” to surface thoughts.

Locate Object:Senses direction toward object (specific or type).

See Invisibility:Reveals invisible creatures or objects.
EnchantmentDaze Monster:Living creature of 6 HD or less loses next action.

Hideous Laughter:Subject loses actions for 1 round/level.

Touch of Idiocy:Subject takes 1d6 points of Int, Wis, and Cha damage.
EvocationContinual Flame M:Makes a permanent, heatless torch.

Darkness:20-ft. radius of supernatural shadow.

Flaming Sphere:Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

Gust of Wind:Blows away or knocks down smaller creatures.

Scorching Ray:Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Shatter:Sonic vibration damages objects or crystalline creatures.
IllusionBlur:Attacks miss subject 20% of the time.

Hypnotic Pattern:Fascinates (2d4 + level) HD of creatures.

Invisibility:Subject is invisible for 1 min./level or until it attacks.

Magic Mouth M:Speaks once when triggered.

Minor Image:As silent image, plus some sound.

Mirror Image:Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Misdirection:Misleads divinations for one creature or object.

Phantom Trap M:Makes item seem trapped.
NecromancyBlindness/Deafness:Makes subject blinded or deafened.

Command Undead:Undead creature obeys your commands.

False Life:Gain 1d10 temporary hp +1/level (max +10).

Ghoul Touch:Paralyzes one subject, which exudes stench that makes those nearby sickened.

Scare:Panics creatures of less than 6 HD.

Spectral Hand:Creates disembodied glowing hand to deliver touch attacks.
TransmutationAlter Self:Assume form of a similar creature.

Bear’s Endurance:Subject gains +4 to Con for 1 min./level.

Bull’s Strength:Subject gains +4 to Str for 1 min./level.

Cat’s Grace:Subject gains +4 to Dex for 1 min./level.

Darkvision:See 60 ft. in total darkness.

Eagle’s Splendor:Subject gains +4 to Cha for 1 min./level.

Fox’s Cunning:Subject gains +4 Int for 1 min./level.

Knock:Opens locked or magically sealed door.

Levitate:Subject moves up and down at your direction.

Owl’s Wisdom:Subject gains +4 to Wis for 1 min./level.

Pyrotechnics:Turns fire into blinding light or choking smoke.

Rope Trick:As many as eight creatures hide in extradimensional space.

Spider Climb:Grants ability to walk on walls and ceilings.
 Whispering Wind:Sends a short message 1 mile/level.
3RD-LEVEL SORCERER/WIZARD SPELLS
SchoolSpell NameBrief Description
AbjurationDispel Magic:Cancels magical spells and effects.

Explosive Runes:Deals 6d6 damage when read.

Magic Circle against Chaos/Evil/Good/Law:As protection spells, but 10-ft. radius and 10 min./level.

Nondetection M:Hides subject from divination, scrying.

Protection from Energy:Absorb 12 points/level of damage from one kind of energy.
ConjurationPhantom Steed:Magic horse appears for 1 hour/level.

Sepia Snake Sigil M:Creates text symbol that immobilizes reader.

Sleet Storm:Hampers vision and movement.

Stinking Cloud:Nauseating vapors, 1 round/level.

Summon Monster III:Calls extraplanar creature to fight for you.
DivinationArcane Sight:Magical auras become visible to you.

Clairaudience/Clairvoyance:Hear or see at a distance for 1 min./level.

Tongues:Speak any language.
EnchantmentDeep Slumber:Puts 10 HD of creatures to sleep.

Heroism:Gives +2 bonus on attack rolls, saves, skill checks.

Hold Person:Paralyzes one humanoid for 1 round/level.

Rage:Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.

Suggestion:Compels subject to follow stated course of action.
EvocationDaylight:60-ft. radius of bright light.

Fireball:1d6 damage per level, 20-ft. radius.

Lightning Bolt:Electricity deals 1d6/level damage.

Tiny Hut:Creates shelter for ten creatures.

Wind Wall:Deflects arrows, smaller creatures, and gases.
IllusionDisplacement:Attacks miss subject 50%.

Illusory Script M:Only intended reader can decipher.

Invisibility Sphere:Makes everyone within 10 ft. invisible.

Major Image:As silent image, plus sound, smell and thermal effects.
NecromancyGentle Repose:Preserves one corpse.

Halt Undead:Immobilizes undead for 1 round/level.

Ray of Exhaustion:Ray makes subject exhausted.

Vampiric Touch:Touch deals 1d6/two levels damage; caster gains damage as hp.
TransmutationBlink:You randomly vanish and reappear for 1 round/level.

Flame Arrow:Arrows deal +1d6 fire damage.

Fly:Subject flies at speed of 60 ft.

Gaseous Form:Subject becomes insubstantial and can fly slowly.

Haste:One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Keen Edge:Doubles normal weapon’s threat range.

Magic Weapon, Greater:+1/four levels (max +5).

Secret Page:Changes one page to hide its real content.

Shrink Item:Object shrinks to one-sixteenth size.

Slow:One subject/level takes only one action/round, –2 to AC, –2 on attack rolls.
 Water Breathing:Subjects can breathe underwater.
4TH-LEVEL SORCERER/WIZARD SPELLS
SchoolSpell NameBrief Description
AbjurationDimensional Anchor:Bars extradimensional movement.

Fire Trap M:Opened object deals 1d4 damage +1/level.

Globe of Invulnerability, Lesser:Stops 1st- through 3rd-level spell effects.

Remove Curse:Frees object or person from curse.

Stoneskin M:Ignore 10 points of damage per attack.
ConjurationBlack Tentacles:Tentacles grapple all within 20 ft. spread.

Dimension Door:Teleports you short distance.

Minor Creation:Creates one cloth or wood object.

Secure Shelter:Creates sturdy cottage.

Solid Fog:Blocks vision and slows movement.

Summon Monster IV:Calls extraplanar creature to fight for you.
DivinationArcane Eye:Invisible floating eye moves 30 ft./round.

Detect Scrying:Alerts you of magical eavesdropping.

Locate Creature:Indicates direction to familiar creature.

Scrying F:Spies on subject from a distance.
EnchantmentCharm Monster:Makes monster believe it is your ally.

Confusion:Subjects behave oddly for 1 round/level.

Crushing Despair:Subjects take –2 on attack rolls, damage rolls, saves, and checks.

Geas, Lesser:Commands subject of 7 HD or less.
EvocationFire Shield:Creatures attacking you take fire damage; you’re protected from heat or cold.

Ice Storm:Hail deals 5d6 damage in cylinder 40 ft. across.

Resilient Sphere:Force globe protects but traps one subject.

Shout:Deafens all within cone and deals 5d6 sonic damage.

Wall of Fire:Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Ice:Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
IllusionHallucinatory Terrain:Makes one type of terrain appear like another (field into forest, or the like).

Illusory Wall:Wall, floor, or ceiling looks real, but anything can pass through.

Invisibility, Greater:As invisibility, but subject can attack and stay invisible.

Phantasmal Killer:Fearsome illusion kills subject or deals 3d6 damage.

Rainbow Pattern:Lights fascinate 24 HD of creatures.

Shadow Conjuration:Mimics conjuration below 4th level, but only 20% real.
NecromancyAnimate Dead M:Creates undead skeletons and zombies.

Bestow Curse:–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Contagion:Infects subject with chosen disease.

Enervation:Subject gains 1d4 negative levels.

Fear:Subjects within cone flee for 1 round/level.
TransmutationEnlarge Person, Mass:Enlarges several creatures.

Mnemonic Enhancer F:Wizard only. Prepares extra spells or retains one just cast.

Polymorph:Gives one willing subject a new form.

Reduce Person, Mass:Reduces several creatures.

Stone Shape:Sculpts stone into any shape.
5TH-LEVEL SORCERER/WIZARD SPELLS
SchoolSpell NameBrief Description
AbjurationBreak Enchantment:Frees subjects from enchantments, alterations, curses, and petrification.

Dismissal:Forces a creature to return to native plane.

Mage’s Private Sanctum:Prevents anyone from viewing or scrying an area for 24 hours.
ConjurationCloudkill:Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.

Mage’s Faithful Hound:Phantom dog can guard, attack.

Major Creation:As minor creation, plus stone and metal.

Planar Binding, Lesser:Traps extraplanar creature of 6 HD or less until it performs a task.

Secret Chest F:Hides expensive chest on Ethereal Plane; you retrieve it at will.

Summon Monster V:Calls extraplanar creature to fight for you.

Teleport:Instantly transports you as far as 100 miles/level.

Wall of Stone:Creates a stone wall that can be shaped.
DivinationContact Other Plane:Lets you ask question of extraplanar entity.

Prying Eyes:1d4 +1/level floating eyes scout for you.

Telepathic Bond:Link lets allies communicate.
EnchantmentDominate Person:Controls humanoid telepathically.

Feeblemind:Subject’s Int and Cha drop to 1.

Hold Monster:As hold person, but any creature.

Mind Fog:Subjects in fog get –10 to Wis and Will checks.

Symbol of Sleep M:Triggered rune puts nearby creatures into catatonic slumber.
EvocationCone of Cold:1d6/level cold damage.

Interposing Hand:Hand provides cover against one opponent.

Sending:Delivers short message anywhere, instantly.

Wall of Force:Wall is immune to damage.
IllusionDream:Sends message to anyone sleeping.

False Vision M:Fools scrying with an illusion.

Mirage Arcana:As hallucinatory terrain, plus structures.

Nightmare:Sends vision dealing 1d10 damage, fatigue.

Persistent Image:As major image, but no concentration required.

Seeming:Changes appearance of one person per two levels.

Shadow Evocation:Mimics evocation below 5th level, but only 20% real.
NecromancyBlight:Withers one plant or deals 1d6/level damage to plant creature.

Magic Jar F:Enables possession of another creature.

Symbol of Pain M:Triggered rune wracks nearby creatures with pain.

Waves of Fatigue:Several targets become fatigued.
TransmutationAnimal Growth:One animal/two levels doubles in size.

Baleful Polymorph:Transforms subject into harmless animal.

Fabricate:Transforms raw materials into finished items.

Overland Flight:You fly at a speed of 40 ft. and can hustle over long distances.

Passwall:Creates passage through wood or stone wall.

Telekinesis:Moves object, attacks creature, or hurls object or creature.

Transmute Mud to Rock:Transforms two 10-ft. cubes per level.

Transmute Rock to Mud:Transforms two 10-ft. cubes per level.
UniversalPermanency X:Makes certain spells permanent.
6TH-LEVEL SORCERER/WIZARD SPELLS
SchoolSpell NameBrief Description
AbjurationAntimagic Field:Negates magic within 10 ft.

Dispel Magic, Greater:As dispel magic, but +20 on check.

Globe of Invulnerability:As lesser globe of invulnerability, plus 4th-level spell effects.

Guards and Wards:Array of magic effects protect area.

Repulsion:Creatures can’t approach you.
ConjurationAcid Fog:Fog deals acid damage.

Planar Binding:As lesser planar binding, but up to 12 HD.

Summon Monster VI:Calls extraplanar creature to fight for you.

Wall of Iron M:30 hp/four levels; can topple onto foes.
DivinationAnalyze Dweomer F:Reveals magical aspects of subject.

Legend Lore M F:Lets you learn tales about a person, place, or thing.

True Seeing M:Lets you see all things as they really are.
EnchantmentGeas/Quest:As lesser geas, plus it affects any creature.

Heroism, Greater:Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Suggestion, Mass:As suggestion, plus one subject/level.

Symbol of Persuasion M:Triggered rune charms nearby creatures.
EvocationChain Lightning:1d6/level damage; 1 secondary bolt/level each deals half damage.

Contingency F:Sets trigger condition for another spell.

Forceful Hand:Hand pushes creatures away.

Freezing Sphere:Freezes water or deals cold damage.
IllusionMislead:Turns you invisible and creates illusory double.

Permanent Image:Includes sight, sound, and smell.

Programmed Image M:As major image, plus triggered by event.

Shadow Walk:Step into shadow to travel rapidly.

Veil:Changes appearance of group of creatures.
NecromancyCircle of Death M:Kills 1d4/level HD of creatures.

Create Undead M:Creates ghouls, ghasts, mummies, or mohrgs.

Eyebite:Target becomes panicked, sickened, and comatose.

Symbol of Fear M:Triggered rune panics nearby creatures.

Undeath to Death M:Destroys 1d4/level HD of undead (max 20d4).
TransmutationBear’s Endurance, Mass:As bear’s endurance, affects one subject/level.

Bull’s Strength, Mass:As bull’s strength, affects one subject/ level.

Cat’s Grace, Mass:As cat’s grace, affects one subject/level.

Control Water:Raises or lowers bodies of water.

Disintegrate:Makes one creature or object vanish.

Eagle’s Splendor, Mass:As eagle’s splendor, affects one subject/level.

Flesh to Stone:Turns subject creature into statue.

Fox’s Cunning, Mass:As fox’s cunning, affects one subject/ level.

Mage’s Lucubration:Wizard only. Recalls spell of 5th level or lower.

Move Earth:Digs trenches and build hills.

Owl’s Wisdom, Mass:As owl’s wisdom, affects one subject/ level.

Stone to Flesh:Restores petrified creature.

Transformation M:You gain combat bonuses.
7TH-LEVEL SORCERER/WIZARD SPELLS
SchoolSpell NameBrief Description
AbjurationBanishment:Banishes 2 HD/level of extraplanar creatures.

Sequester:Subject is invisible to sight and scrying; renders creature comatose.

Spell Turning:Reflect 1d4+6 spell levels back at caster.
ConjurationInstant Summons M:Prepared object appears in your hand.

Mage’s Magnificent Mansion F:Door leads to extradimensional mansion.

Phase Door:Creates an invisible passage through wood or stone.

Plane Shift F:As many as eight subjects travel to another plane.

Summon Monster VII:Calls extraplanar creature to fight for you.

Teleport, Greater:As teleport, but no range limit and no off-target arrival.

Teleport Object:As teleport, but affects a touched object.
DivinationArcane Sight, Greater:As arcane sight, but also reveals magic effects on creatures and objects.

Scrying, Greater:As scrying, but faster and longer.

Vision M X:As legend lore, but quicker and strenuous.
EnchantmentHold Person, Mass:As hold person, but all within 30 ft.

Insanity:Subject suffers continuous confusion.

Power Word Blind:Blinds creature with 200 hp or less.

Symbol of Stunning M:Triggered rune stuns nearby creatures.
EvocationDelayed Blast Fireball:1d6/level fire damage; you can postpone blast for 5 rounds.

Forcecage M:Cube or cage of force imprisons all inside.

Grasping Hand:Hand provides cover, pushes, or grapples.

Mage’s Sword F:Floating magic blade strikes opponents.

Prismatic Spray:Rays hit subjects with variety of effects.
IllusionInvisibility, Mass:As invisibility, but affects all in range.

Project Image:Illusory double can talk and cast spells.

Shadow Conjuration, Greater:As shadow conjuration, but up to 6th level and 60% real.

Simulacrum M X:Creates partially real double of a creature.
NecromancyControl Undead:Undead don’t attack you while under your command.

Finger of Death:Kills one subject.

Symbol of Weakness M:Triggered rune weakens nearby creatures.

Waves of Exhaustion:Several targets become exhausted.
TransmutationControl Weather:Changes weather in local area.

Ethereal Jaunt:You become ethereal for 1 round/level.

Reverse Gravity:Objects and creatures fall upward.

Statue:Subject can become a statue at will.
UniversalLimited Wish X:Alters reality—within spell limits.
8TH-LEVEL SORCERER/WIZARD SPELLS
SchoolSpell NameBrief Description
AbjurationDimensional Lock:Teleportation and interplanar travel blocked for one day/level.

Mind Blank:Subject is immune to mental/emotional magic and scrying.

Prismatic Wall:Wall’s colors have array of effects.

Protection from Spells M F:Confers +8 resistance bonus.
ConjurationIncendiary Cloud:Cloud deals 4d6 fire damage/round.

Maze:Traps subject in extradimensional maze.

Planar Binding, Greater:As lesser planar binding, but up to 18 HD.

Summon Monster VIII:Calls extraplanar creature to fight for you.

Trap the Soul M F:Imprisons subject within gem.
DivinationDiscern Location:Reveals exact location of creature or object.

Moment of Prescience:You gain insight bonus on single attack roll, check, or save.

Prying Eyes, Greater:As prying eyes, but eyes have true seeing.
EnchantmentAntipathy:Object or location affected by spell repels certain creatures.

Binding M:Utilizes an array of techniques to imprison a creature.

Charm Monster, Mass:As charm monster, but all within 30 ft.

Demand:As sending, plus you can send suggestion.

Irresistible Dance:Forces subject to dance.

Power Word Stun:Stuns creature with 150 hp or less.

Symbol of Insanity M:Triggered rune renders nearby creatures insane.

Sympathy F:Object or location attracts certain creatures.
EvocationClenched Fist:Large hand provides cover, pushes, or attacks your foes.

Polar Ray:Ranged touch attack deals 1d6/level cold damage.

Shout, Greater:Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.

Sunburst:Blinds all within 10 ft., deals 6d6 damage.

Telekinetic Sphere:As resilient sphere, but you move sphere telekinetically.
IllusionScintillating Pattern:Twisting colors confuse, stun, or render unconscious.

Screen:Illusion hides area from vision, scrying.

Shadow Evocation, Greater:As shadow evocation, but up to 7th level and 60% real.
NecromancyClone M F:Duplicate awakens when original dies.

Create Greater Undead M:Create shadows, wraiths, spectres, or devourers.

Horrid Wilting:Deals 1d6/level damage within 30 ft.

Symbol of Death M:Triggered rune slays nearby creatures.
TransmutationIron Body:Your body becomes living iron.

Polymorph Any Object:Changes any subject into anything else.

Temporal Stasis M:Puts subject into suspended animation.
9TH-LEVEL SORCERER/WIZARD SPELLS
SchoolSpell NameBrief Description
AbjurationFreedom:Releases creature from imprisonment.

Imprisonment:Entombs subject beneath the earth.

Mage’s Disjunction:Dispels magic, disenchants magic items.

Prismatic Sphere:As prismatic wall, but surrounds on all sides.
ConjurationGate X:Connects two planes for travel or summoning.

Refuge M:Alters item to transport its possessor to you.

Summon Monster IX:Calls extraplanar creature to fight for you.

Teleportation Circle M:Circle teleports any creature inside to designated spot.
DivinationForesight:“Sixth sense” warns of impending danger.
EnchantmentDominate Monster:As dominate person, but any creature.

Hold Monster, Mass:As hold monster, but all within 30 ft.

Power Word Kill:Kills one creature with 100 hp or less.
EvocationCrushing Hand:Large hand provides cover, pushes, or crushes your foes.

Meteor Swarm:Four exploding spheres each deal 6d6 fire damage.
IllusionShades:As shadow conjuration, but up to 8th level and 80% real.

Weird:As phantasmal killer, but affects all within 30 ft.
NecromancyAstral Projection M:Projects you and companions onto Astral Plane.

Energy Drain:Subject gains 2d4 negative levels.

Soul Bind F:Traps newly dead soul to prevent resurrection.

Wail of the Banshee:Kills one creature/level.
TransmutationEtherealness:Travel to Ethereal Plane with companions.

Shapechange F:Transforms you into any creature, and change forms once per round.

Time Stop:You act freely for 1d4+1 rounds.
UniversalWish X:As limited wish, but with fewer limits.